Learn how to create with mathematical programming! No previous knowledge required. An introduction to build virtual worlds, simulations and games. The course focuses on creativity and gives you the tools needed in industry, science and society.
At the end of the course you will have created your own "scene" with simulation, with characters that you control with programming!
DigiMat:
Course start in May!
Register by paying 10 USD with Stripe below, and email your name and email address (you used in Stripe) to Johan Jansson jjan@kth.se: